80% with a Second Life

Joop ZuhalI just met a fellow in Second Life from Rotterdam, and he pointed me to his blog, Aggiornamento II.  Joop asked about the C.A.V.E., but I’m afraid that I didn’t sound very knowledgeable.  I’m just not exuding a lot of confidence, yet, from this slippery place.

Reviewing his blog, however, I ran across a short piece linking to an article from Businesswire, that predicts that 80 percent of active Internet users will have a “second life” by 2011.  It says that it will not necessarily be the Second Life, but that it will be a primary part of how we interact online.  The story is about an Emerging Trends conference organized by Gartner Inc. and it advises the corporate world that:

..this is a trend that they should investigate and experiment with, but limit substantial financial investments until the environments stabilize and mature.

I suspect that this is where we are in education — investigating and experimenting.  Garnter also has identified five laws for participating in the virtual world.  They include:

  • First Law: Virtual worlds are not games, but neither are they a parallel universe (yet)
  • Second Law: Behind every avatar is a real person.
  • Third Law: Be relevant and add value.
  • Fourth Law: Understand and contain the downside.
  • Fifth Law: This is a long haul.

The story goes into more detail on each of these, but certainly some food for thought.

Author: David Warlick

David Warlick has been an educator for the past 40+ years. He continues to do some writing, but is mostly seeking his next intersect between play, passion and purpose, dabbling in photography, drone videography and music production.