I just met a fellow in Second Life from Rotterdam, and he pointed me to his blog, Aggiornamento II. Joop asked about the C.A.V.E., but I’m afraid that I didn’t sound very knowledgeable. I’m just not exuding a lot of confidence, yet, from this slippery place.
Reviewing his blog, however, I ran across a short piece linking to an article from Businesswire, that predicts that 80 percent of active Internet users will have a “second life” by 2011. It says that it will not necessarily be the Second Life, but that it will be a primary part of how we interact online. The story is about an Emerging Trends conference organized by Gartner Inc. and it advises the corporate world that:
I suspect that this is where we are in education — investigating and experimenting. Garnter also has identified five laws for participating in the virtual world. They include:
- First Law: Virtual worlds are not games, but neither are they a parallel universe (yet)
- Second Law: Behind every avatar is a real person.
- Third Law: Be relevant and add value.
- Fourth Law: Understand and contain the downside.
- Fifth Law: This is a long haul.
The story goes into more detail on each of these, but certainly some food for thought.