As a concept, this is so unwieldy for my spacially demented head right now, that I can’t really wrap my mind around any instructional applications for this, beyond the obvious — spacial memory. If I could just keep major oceans to the east of my magnetic center, I think I’d do better.
Here is text from the Levelhead site:
levelHead uses a hand-held solid-plastic cube as its only interface. On-screen it appears each face of the cube contains a little room, each of which are logically connected by doors.
In one of these rooms is a character. By tilting the cube the player directs this character from room to room in an effort to find the exit.
Some doors lead nowhere and will send the character back to the room they started in, a trick designed to challenge the player’s spatial memory. Which doors belong to which rooms?
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